Bookworm
Description
Your days spent out in the Forest Hymn have taught you so much, but nothing so valuable as this - there is always more to learn. Every time you learn a bit of trivia you find yourself a bit more prepared, and a bit more ready for the next adventure that awaits! Over time, you've come to enjoy the preparing just as much as the adventuring. Indeed, learning is an adventure all on its own. Perhaps one day, you'll write a book about everything you have learned on your picnics, so that those who read it will be armed with a lifetime of knowledge!
Some dwellers follow a way in the woods that is loud, and messy, and full of surprise. Others are content to laze the day away in their own backyard, happy to have nothing but time. Perhaps your way will twist and turn through a bit of noise, and a bit of quiet reflection. Some days you'll spend your waking hours hovering over the pages of a book, quill in hand, and others you may spend out exploring the Forest, finding new, incredible things to write about!
Requirements
To become a Bookworm on your way in the woods, you must meet the following conditions:
- Have reached level 1
As long as you meet these requirements, fill in "Bookworm" at the level 1 slot on your way in the woods.
Characteristics!
- +1 to Resolve
Subjects!
- +1 to one of the following: Coxswain, Decorum, Ledger, Reconnoiter, Slink
- -1 to one of the following: Daggers, Jockey
Signatures!
Page Turner You may spend the first schedule block of each day reading up on something you know little about. You'll be quite distracted while you read, and will receive 1 extra gag on every Q&A roll you attempt during the block, but after you may improve any subject with a score of 0 or less by 1 for the rest of the day. For instance, if your Jockey score is 0, it becomes 1, or if it is -2 it becomes -1.
Contributed by Sam FF